In 1982 when Sega released Zaxxon to arcades, the game was an immediate hit with gamers, and this was well deserved as this was such a groundbreaking arcade game. Of course by today's standards Zaxxon is no big deal, but in 1982 it was the first game that most gamers got to experience in some sort of three-dimensional environment, even though the 3D effect in Zaxxon is actually only a simulation.
Zaxxon was so popular that there just had to be a home version of it for the most popular console of the time period, the Atari 2600. Unfortunately for many fans of the game, the Atari 2600 version was a let down. Though the 2600 game was fun to play in its own way, the graphics were flat and had none of the edge of the arcade game.
But then something else happened in 1982. Atari released its new Atari 5200 home gaming console, which had much better graphics than the 2600 console.
Soon after the Atari 5200 was released, a version of Zaxxon for this console also was released.
And suddenly many fans were quite pleased.
Back were the isometric graphics and bright colors that gave Zaxxon much of its thrill. Back was the awesome gameplay of lying a small ship over top of a gigantic enemy ship while avoiding crashing into objects and shooting at enemy missiles and ships. Even the big boss robot was there at the end of the stages, just waiting to be blown to smithereens by avid Zaxxon fans.
Zaxxon was back, and it was well worth the wait.
The only real problem with the Atari 5200 version of Zaxxon is the same problem with many Atari 5200 games: The controllers just aren't that great. Still, you could get used to that to some extent, or you could be new, second-party controllers.
Either way, Zaxxon on the Atari 5200 was a blast to play, and still is if you have an old Atari 5200 sitting around.
Showing posts with label Sega. Show all posts
Showing posts with label Sega. Show all posts
Monday, October 17, 2011
Sunday, May 29, 2011
Game of the week: Carnival for Colecovision
Remember the old days when you and your favorite girl strolled down to the arcade, you plopped down a dime, picked up an air gun and blasted away at toy ducks, rabbits and bears?
No. Maybe you're not old enough. Heck, maybe none of us are old enough.
But a bunch of us are old enough to remember the arcade video game Carnival, by Sega, that came out in 1980 and featured simple arcade shooting. It was a video game in which you controlled a little gun at the bottom of the screen that shot at rows of toy animals at the top of the screen, and you had limited ammunition.
Sound boring? It wasn't. Even with simple graphics and simple gameplay, Carnival offered lots of enjoyment.
Which is one reason it was ported to the major home video game consoles of the time, the Atari 2600, Intellivision and the Colecovision.

To be fair, with a game like this, they all looked and played pretty decently on the home systems. And why not? There weren't any overly fancy graphics and the game itself isn't complicated.
But still, as was common back then, the Colecovision had the best quality graphics and sounds, making Carnival for the Colecovision most like the arcade experience. And this was important to a lot of gamers back in the day when many home ports looked, and sometimes played, nothing like the arcade versions of the games.
Also, the Colecovision had everything the arcade version of Carnival had, including the bonus stages between each main stage. In these bonus stages the shooter got to shoot a bear that kept going back and forth on the screen.
All these years later, Carnival is still fun to play, especially on the Colecovision. Don't let all those new-fangled, modern graphics fool you. Graphics aren't everything. Sometimes solid gameplay is more than enough for hours of entertainment.
No. Maybe you're not old enough. Heck, maybe none of us are old enough.
But a bunch of us are old enough to remember the arcade video game Carnival, by Sega, that came out in 1980 and featured simple arcade shooting. It was a video game in which you controlled a little gun at the bottom of the screen that shot at rows of toy animals at the top of the screen, and you had limited ammunition.
Sound boring? It wasn't. Even with simple graphics and simple gameplay, Carnival offered lots of enjoyment.
Which is one reason it was ported to the major home video game consoles of the time, the Atari 2600, Intellivision and the Colecovision.
But still, as was common back then, the Colecovision had the best quality graphics and sounds, making Carnival for the Colecovision most like the arcade experience. And this was important to a lot of gamers back in the day when many home ports looked, and sometimes played, nothing like the arcade versions of the games.
Also, the Colecovision had everything the arcade version of Carnival had, including the bonus stages between each main stage. In these bonus stages the shooter got to shoot a bear that kept going back and forth on the screen.
All these years later, Carnival is still fun to play, especially on the Colecovision. Don't let all those new-fangled, modern graphics fool you. Graphics aren't everything. Sometimes solid gameplay is more than enough for hours of entertainment.
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